Extra Curricular Coach


Job Description

Responsibilities:

  • Develop and deliver engaging lesson plans tailored to the specific extra-curricular activity.
  • Provide personalized instruction to help students improve their skills in areas such as Chess, Scrabble, Fine Arts, or Robotics.
  • Foster creativity, critical thinking, and teamwork through activities like Cartooning & Animation, Short Film Production, and Financial Literacy.
  • Ensure a safe and supportive environment for physically demanding activities such as Karate or Yoga.
  • Teach languages (Chinese, French, Sign Language) in an interactive and practical manner.
  • Guide students in technical skills such as Keyboarding, Guitar playing, Coding, and STEM projects.
  • Organize events or showcases to allow students to display their talents, such as art exhibitions or film screenings.
  • Provide feedback and monitor progress to encourage student development.
  • Maintain equipment and materials required for activities, such as robotics kits, musical instruments, or sports gear.
  • Promote discipline, cultural appreciation, and the spirit of learning in all activities.


Requirements:

  • Expertise and demonstrable skills in at least one of the listed activities.
  • Previous experience in coaching or teaching students in the relevant field.
  • Ability to create a positive, engaging, and inclusive learning environment.
  • Strong communication and interpersonal skills to interact effectively with students, parents, and staff.
  • Relevant certifications or training for specific activities (e.g., Karate, STEM, or Language instruction).
  • Creative mindset with a passion for fostering talent and innovation in students.
  • Availability to work flexible hours, including evenings or weekends, depending on the school schedule.
  • Ability to manage groups of students and maintain classroom or activity discipline.
  • Knowledge of safety protocols, especially for physical or technical activities.
  • Fluency or proficiency in specialized tools, software, or equipment relevant to the activity (e.g., animation software, coding platforms, or musical instruments).


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